Blender 3d: An uplift for animation and 3d in West-Africa or Africa.
Hello there,
I suppose my title says it all and you might aswell not bother to read through this anymore afterall he is gonna be telling us why blender is helpful because it free... well if you think so then you would be a well reasoning human being and honestly you wont be so far from the truth.
However reading this should open your mind to both the things you knew and those you may not know or better still those your refuse to accept.
I have set up a group on facebook for the past 4 years find it here https://www.facebook.com/groups/AWAFoundation/, this has been the major pool of talents and idea for the entire West Africa cg industry, so I went ahead to post a status there, it goes
''PLEASE LEARN BLENDER! no matter how good you are in c4d, autodesk products, z-brush even if you are a 2d artist... learn blender... it will save Africa CG industry... ultimately.''
I received a
couple of comments, a few already keyed into my idea and have been
learning it in addition to what tool they already use however most
responses were asking me to give reasons why I think so. This
elicited writing this blog which is simply the expansion of my
response.
Blender is not a new kid on the block, it was
started since the mid 90's but releases around early 2000 and its a
Dutch studio initiative as far as I know (Dutch is Netherlands or
Holland). There has been several version which many people do not
know about talking about Blender 1.x series which grew incrementally
and at the moment there is Blender 2.65 and Blender keep on to amaze
people, right now Blender is the most widely used and strongest Open
source 3d tool user community because of the enthusiasm of users, the
production its been used for and capabilities.
I got my very first introduction to Blender while in Capetown, at a time when I decided to explore the world of Open Source OS I then began to dual boot Ubuntu and Windows, those days Blender was part of the Ubuntu iso disc image or download so when I was given the opportunity by my studio triggerfish to learn Blender under the tutelage of Allan Liddle (SA) a Blender Foundation Certified Trainer I jumped at it.
Going forward I need to mention that I am not a blender evangelist and I admit that I do not know all the ins and out but yeah I have used it along my journey in 3d animation being open source 3d tool which you can download and use for free. I find Blender would be very useful to set up the industry for a couple of reasons.
For MAX or Maya need you to spend over $3,000, cheaper alternatives like C4D still cost $990 but I forgot... its a world of piracy out there so you wont bother purchasing either anyway would you?
I do organise
an annual cg challenge within the fb group I mentioned earlier and
for the 2nd AWA challenge of 2012 we had one of the entry submitted
and done in Blender here is the result and I love the whole feel

More
recently I also noticed awesome works coming from the other blender
community on fb and these guys are displaying superior work that some
of the other software USERS may have not achieved while this is not a
software superiority contest though but what people usually really
need is where these 3d apps can overlap each other.
I dare say
that Blender being a free software can give you same or in some cases
better results than purchased 3d software... most users would never
exploit its full capabilities even though its free software... what
then)
Another important feature of Blender is how many
features it actually has, polygon modeling using Catmull-Clark
subdivision, NURBS surfaces, metaballs, vector fonts, bezier and
B-spline curves, its got sculpting tools like Paint, Smooth, Pinch,
Inflate and Grab, it provides smooth soft selection editing tools for
organic modeling, along with a modifier stack. Blender allows you to
create a full skeleton for rigging, along with deformers and
constraints, you can do 3D painting of your models. It provides full
animation tools, high quality rendering using a built-in raytracer,
UV unwrapping tools, a physics engine, composition tools, and even a
real-time game engine, its basically being developed to be all
inclusive such that you can achieve everything you want in it without
having to go outside of it (the awesome artist is the one who will
know how to use blender and also combine it with some other tools
like zbrush then render in somewhere else (as you may like
it).
Still on what blender can handle, 2d guys can also do
their cut out animation in blender or even drawing and painting. The
toon shader is a very useful tool for both 2d and 3d artist, ou can
create you work in 3d model and render our in toon which is more like
2d effect making your 2d work looks high end
Have you checked
out the architectural tools built into blender, it measures
accurately and does a lot for your already and this part of it is
highly intuitive.
Also Blender
offers you a non-linear video editor and very useful for motion
graphics, like you would have in final cut or premiere pro etc, for
what you may need basically its way above average and some artist
only use the video editor in blender alone.
Most things are
achieved in blender in fewer clicks than in some other commercial 3d
programmes and just by using a single button or mouse clicks, no need
to memorise a lot of shortcuts, its a bit intuitive... but then you
can also map your favourite 3d tool keyboard into blender and for
instance use Maya key maps while in Blender... go check out how you
save your projects too, very smart saving method and you do not need
to navigate all over.
Have you noticed how light-weight
blender is in size??? isnt that an added advantage for something to
be light on your pocket and also be light on your drive
storage/memory yet have equal capability as the heavy ones?
What
matters is not what one software can do and the others cant again,
its all about the areas where they overlap each other but if you are
looking for a stand alone 3d app with LOADS of possibilities, its
Blender...
Agreed that it may be bit daunting for people maybe because they are used to other 3d apps and wont wanna adapt to change easily however once you know Blender you would wanna remain with it.
Blender
now also offers a sculpting tool like mudbox or zbrush or sculptris
would do but again remember this is not being funded with its revenue
like other 3d apps so it takes the efforts of people to get it
running and the development speed may not be like the commercial ones
but this makes it also nice cos you have a huge base of online
helpers and a dedicated community to help fix things.
More and
more studios are looking up the blender direction or at least they
have it as an additional part of their arsenal of tools if not solely
used, it can also save out in other formats that can be transferred
to other programmes which is a common challenge with open source
tools.
I should mention here that I used blender to composite
and light for SOPO a unicef project I was part of while at
triggerfish, it was a low budget short and Blender was the solution
to cut cost but still achieve production quality although we used
Lightwave3d in support but note that its isnt maya or max or
Softimage.
I only picked blender up for a couple of weeks before
the project and when it was all done the external director sent words
back to say how delighted they were with the lighting and comp done
in blender.
This brings me to the main point for Africa,
blender is not doing something so unique that others can not do and
its not the best at everything (certainly the best at some things
though) but for cash strapped African studios who want to get up
there with speed and not have to spend too much setting up, Blender
is a ready solution.
Imagine the leverage effect you will get when
you have done away with little production set up cost including
hardware requirements as blender would work on low spec systems
too.
Blender is a GNU Open source tool just like Linux
(meaning free to use) and guess what, Linux also Open source, are the
best platform for building a render farm so imagine your Blender 3d
tool with your huge Linux based render farm which you can build
locally, I am sure by now you can begin to imagine the potentials for
growth and advantage you will have if you decide to go this
route.
What Africa needs now is not the big names and
expensive tool but we need a proof of concept, either you animate in
Maya or Blender, just get it right, either you model in max or
blender, get the basics right and then doing it where you do not have
to bother about cost really or licensing issues etc would mean you
can focus on the core of what you are doing. You will get jobs done
at not even half but at a fraction of the normal cost otherwise and
of course you can add some other commercial software to support your
pipeline for an enhanced quality of production if you like.
Despite
the number of so called 3d studio and the number of years some so
called 3d artists have been using Maya, Cinema4d or Max in our own
Africa, there hasnt been any headline worthy production coming out of
Nigeria for instance, I did not see any from Ghana too so far, just
small in-house tiny jobs that no one is aware of on the big stage, if
we continue this way without changing our approach then the entire
industry is bound to remain unnoticed for a while to come and that
means investments in the industry would not happen on time.
Finally,
what is the harm in knowing how to use something that is free to use
and capable, then going ahead with your normal Maya, max, c4d etc on
the side (pirated or licensed as the case may be) ... its all good,
just know all you can (which is not the same as know everything there
is) within your line of trade as you never know when it could be
handy.
Tags: 3d #blender west africa render farm linux #awa foundation